| The Citadel | Labyrinth | Twisted Weald | Palace of Paroxysmus | |
| Painted Caves | Prism of Light | Sanctuary | Blighted Grove | Bedlam |
The
Black Order has new leadership, unbeknownst to the majority of the elite
guild of thieves and assassins. The Travesty, an ultimate doppelganger,
has taken control and is now directing the actions of the membership for
its own malign purposes. The base of operations for this incredibly
dangerous secret society is a great fortress that is hidden from view
through powerful illusionary magic. The entire place is riddled with
traps, illusions, hidden areas, and secrets. The entrance to the dungeon
is still somewhat of a mystery, but is said to involve a box of some
sort that isn't always found in the same place.
Entrance to this dungeon is South East of the Volcano on the Tokuno
Islands. To get there, doubleclick on small magic crate located near the
small dock. In order to spawn Travesty, you must first collect the 3
different keys from the NPCs throughout the dungeon. Grand Mage (green),
High Executioner (blue) and Master Thief (red). After you collect the
keys, drop them into the Collector basket on the podium n the main room.
This will launch a dark moongate that takes you to the lair of Travesty.
The Moongate stay up for 46 seconds.
Note: Don't forget: The keys to spawn travesty have a limited lifespan.
When you get one of the keys, it must be used within 8 hours else it
disappears.(Entrance coordinates: 1353, 762)
Members of the brotherhood (powerful thieves, ninjas, assassins, and
mages) and doppelgangers guard the Citadel and their leader.
An
immense avalanche has revealed the existence of a previously
inaccessible ancient structure. Through a winding gorge, players descend
to the crumbling edifice built into the cliff wall. The mysterious
building is covered in bas relief sculptures of terrifying men-beasts,
with bull heads and powerful human torsos. The building is smaller than
the exterior would suggest and exits into an immense courtyard, open to
the sky and surrounded by other buildings to explore.
There is gate north west from Umbra in Malas (coordinates 1717, 1156)
which move you near enter to this dungeon.
Portions of the ancient city are still inhabited by its founders, the
minotaur. A powerful tormented minotaur rules her people from the center
of an ornate labyrinth. Scavengers and winged creatures have nests and
dens in ruined portions of the city including: Rend, Minotaurs, Air
Elementals, Drakes, Reptalons and a Pyres. This dungeon is also home for
little pretty Squirrels.
Once
a pristine forest glen nestled amidst mountains, this area is now the
tainted home of Dread Horn. Gnarled trees, stagnant pools of brackish
water, huge spider webs, and thorny obstructions create a terrain ruled
over by the influence of the blighted unicorn. Adventurers enter the
dungeon by passing between a narrow gap in the bramble covered trees.
Thorns bite into boots and entangle feet. Vast spider webs cling to
players slowing their movement and drawing the attention of the
arachnids who make this area their home.
Entrance to this dungeon is in small "Mushroom cave" in Ilshenar
(coordinates 1450, 1470). To summon Dread horn you have to collect 6
keys - 2 are spawned on the ground (Thorny Briar and Blighted cotton).
You may find other four in some creatures. There is 30% chance that
creatures will have those keys (Lissith Silk, Irks Brain, Sabrix Eye,
Gnaws Fang).
Note: The keys have a limited lifespan too. When you get one of the
keys, it must be used within 8 hours else it disappears.

Creatures that make this tortured landscape their homes include: Dire
Wolves, Changelings, Whipping Vines, Quagmires, Satyrs, Evil Pixies,
Corpsers, Dread Spiders, Giant Black Widows, Irk and Gnaw.
A
series of small caves which interconnect with one another serve as the
home of troglodytes and their domesticated pets. Gathering and meeting
places are larger caverns with primitively decorated floors and walls.
Entrance to this small dungeon is South West from Trinsic (outer South
East part of Hidden Valley). (Entrance coordinates: 1714, 2996)
Living within the cave system are Lurg, a powerful troglodyte,
Grobu, a strong black bear, many lesser troglodytes, rats and mutant rats.
The
underworld lair of Chief Paroxysmus has been exposed to the surface.
Minions and inhabitants of his realm are already seeping out into the
world to wreak havoc and feed. Adventurers enter through a huge sinkhole
and work their way through twisting passageways, traveling past deformed
shapes melted into the stone by the corrosive acids that ooze through
the stone cracks and flow in the venomous river to reach the palace
proper. The very air of the place is acrid and tainted, making
exploration deadly.
Entrance to this dungeon is located
northwest of Papua in The Lost Lands. (Entrance coordinates:
5578, 3018) To gain access to the peerless boss, Chief Paroxysmus, you
must collect 4 keys - three are from Acid Slimes (acid skull, acid leg
and acid torso) and last one from Putrefier (putrefier spleen). After
you collect all keys, drop them into Collector. This will launch a dark moongate that takes you to the lair of
Chief Paroxysmus.
As a daemon prince, Chief Paroxysmus has Balrons, Succubi and
Daemons under his misshapen thumb. Other lethal creatures simply enjoy
the ambiance of his realm and make their homes there. These creatures
include: Plague Beasts, Plague Spawns, Slimes, Poison Elementals and
Toxic Elementals.